In particular, the database loading feature is affected as the dataset files (. While you are allowed to use the OBB split option with Vuforia, you should be aware that certain Vuforia functionalities may need to be handled in an alternate manner. More general information can be found in the Unity online documentation: In the section below, we describe the practice of using expansion files and loading dataset files from there. By enabling the Split Application Binary option in the Player Settings, Unity splits your build into an APK and an expansion file (. Using OBB expansion filesĪnother possibility is to use the OBB expansion files, which allow your app to be larger than 100MB. Or refer to this Vuforia Library section on using the AssetBundles to package augmentations. Unit圓D Documentation – AssetBundles Intro Please refer to the official Unity Asset Bundle documentation for more details about this feature: Note that Unity also provides a convenient feature and API to achieve this, called Asset Bundles. This way, the assets are downloaded via the network and used at runtime which dramatically reduces your app size since they are not packaged with the app. If the size of your app is due to the use of large files, such as videos, 3D models and textures, or other Unity assets, you may want to consider hosting them externally, such as on a server. We'll also be posting news and announcements.General Tips and Suggestions Hosting assets on a server and downloading at runtime You can use this forum for any questions related to the Vuforia Augmented Reality application development platform. Then check out our Core AR Samples, which will show you how to use all of the target and tracker types supported by the Vuforia Engine - !/content/99026 Then activate Vuforia Augmented Reality Support for your project in XR Settings. To Get Started, you'll need to install Vuforia from the Unity Download Assistant or within XR Settings. We enable you to focus on your vision for creating AR experiences, with the confidence that your apps will perform at their best across the broadest range of devices. Look for further announcements about Vuforia at Unite Austin 2017.įor our existing developers - our Unity integration will provide even easier AR development workflows, and tighter synchronization of features and bug fixes with Unity releases.įor new AR developers - Vuforia provides a full suite of AR recognition and tracking capabilities with easy authoring and design workflows. We've also integrated support for stereo rendering, for digital eyewear, and AR+VR app development, along with Device Tracking to enable head and hand tracking. You can find them in the GameObject menu. Our platform powers over 45,000 apps including titles from EA, Square Enix, LEGO, Activision and many more by leading indy developers and agencies.Īll of the features of the Vuforia Engine, for recognizing and tracking objects and your environment, have been natively integrated in Unity. Vuforia makes it easy to develop cross-platform (Android, iOS & UWP) apps for the latest handheld and headworn devices using the best enabling technologies available on each device. If you're not already familiar with Vuforia - we're the world’s most widely used AR platform. The Vuforia AR app development platform is now integrated in the Unity 2017.2 Editor (currently in beta) and delivered through the Unity download assistant. We're excited to join the Unity forums community!
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